Gameplay wise, 2 is a definitive improvement across the board so I'd say play up until Chapter 7 of Fuga 1. A huge chunk of the Fuga 1 cast return to 2 so you may end up feeling a little lost jumping into 2 blindly. Not to mention that the game also came out on consoles, which each company usually takes around 40% of the earnings instead of Valve/Steam's 30% cut.2 assumes you've played 1 so they don't bother explaining why certain characters are like this way or what exactly they're referring to. And since a lot of sales were from countries like that and during sales, I don't think they have earned a lot from it. Yep, in countries like Argentina Fuga costs the equivalent to 5 dollars and have gone on sale for only around 3 dollars. To be fair, differences in regional pricing mean it's actually worth a bit more in USD than yen - although it's worth less in some other regions - but the best case scenario is still that it's just barely profitable. In reality, it's probably a bit less than that due to the game going on sale a few times. This is fairly rough math, but if all of those 100k sales were at the retail price of 4180 yen, after you take out the 30% cut that Valve takes on all sales, that means Fuga has made about 293M yen. Just for reference, Fuga's development budget was 327M yen: That would mean it's coming close to making back its development cost, but it still hasn't turned a profit. Originally posted by Digimonk:I was under the impression that it has since managed to do fairly well for itself after the initial sales run considering it's niche? Fuga: Melodies of Steel Sells 100,000 Units Worldwide Sequel Release Date Arriving 2023, Development Final Phase.
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